- Chryso, human fighter, 3rd level (Alan) — prisoner seven days
- (Cantas, high elf bard, 1st level [Alan])
- Galdorf, half elf sorceror, 1st level (Milo) — prisoner seven days
- Naivaia, drow elf fighter, 1st level (Poppy) — prisoner seven days
- Adran, half elf sorceror, 2nd level (Liam) — prisoner five days
- Sheena, half elf rogue, 2nd level (Igor) — prisoner four days
- Trazar, wood elf cleric, 1st level (Arden) — prisoner four days
- Melech, tiefling warlock, 2nd level (Chad) — prisoner one day
After the first group of four party members make it to the ground in the Lift safely, it returns to its station at ledge level. The remaining party members can hear the sounds of alarm trumpets, shouts, and footfalls as the slaver drow and quaggoth approach, sounding the alarm. Those sounds are interrupted, however, by the sudden appearance of a handful of angry, screeching, fighting winged demons.
Two winged demons are pursued by four more winged demons, of a different kind. They are locked in combat, screaming, slashing at each other, and otherwise blundering into the slaver’s outpost of web bridges and stalactites. This distracts the gathering drow and quaggoth, who turn their attentions to the fighting winged demons, letting loose with arrows and bolts.
That distraction allows the second group of party members and prisoners to begin their descent to ground level, down from the slaver outpost, and the giant spider webs. Once down. the Lift returns upward, and the third group lowers.
At ground level, the party and prisoners determine where to go. Only Jimjar seems to know where he is in the Underdark, and he agrees to lead the party to Neverlight Grove, to return Stool to his home. Other options include his home Blingdenstone, as well as the kuo-toa enclave Sloobludop at the shores of the Darklake. At the mention of Menzoberranzan, Naivaia perks up, until she remembers that, while a drow, she’s now an escaped slave. The party and prisoners concur: Neverlight.
After checking out whether there’s a path behind the waterfall—there is not—the group sets out to the south—only to be surprised by an injured winged demon falling to the ground, impeding their progress. The party handily dispatches the limping demon, and proceeds out of Velkynvelve into the Underdark.
Once they’re far enough away, the party finds a safe place to rest, in a twisty, downward-sloping section of tunnel where someone can guard each approach without being out in the open. The group dons its armor and re-equips itself, setting a watch. During the first watch, a haggard, peakid Chryso rejoins the party. He tells a tale of waking in the spider web, pulling himself free of its web, and somehow lowering himself to the ground. Of all the party, Chryso sleeps fitfully, dreaming of darkness and depth.
The next morning, after an extended rest, the group continues toward Neverlight Grove. while crossing a bridge over running water, and approaching a stone structure stretching toward a cavern ceiling high above, the party encounters several duergar. The duergar are unresponsive when the party approaches, attacking only when confronted aggressively. They enlarge in size, towering over the group, but are eventually felled.